![]() Ruined cars that you’ve modded are magically revived if you look away from them for long enough. You routinely exit your penthouse apartment by leaping from the balcony. Cars and planes respond instantly, they're a joy to control. To be specific: near enough that they don’t need to put much thought into how society, architecture and all that boring stuff might have changed, but future enough that they can have big lasers. To that end, the first step was to create a near-future setting. Volition have thrown reality out of the window altogether. Rockstar’s focus has increasingly been on delivering bleak realism with a pinch of left-leaning satire. In the middle of all the ideas, written in caps in red pen and underlined twice are the words: “What did GTA 4 fail to deliver to fans of GTA 3?” There’s a white board with loads of ideas jotted down. ![]() ![]() I can imagine the people of Volition in the Saints Row: The Third brainstorming meeting. So how does a game with sub-par visuals, an unimaginative setting, knock-off mechanics and minimal plot get four stars? Let the justification commence.
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